Level 1

In the South West, the upper level of the mines known as "The Depths of Dejenol" and the surrounding countryside to the North and East.

Monsters Encountered on Level 1

... Floor Slime, Goblie, Grael Maggot, Rock Snake, Scavie, Skurg and Tyke:


Floor Slime Type Slime Strength 11
Alignment Neutral Constitution 9
Size Small Dexterity 8
Attack 23 Land Yes
Defense 12 Water No
Character Level 2 Mob Count 2
Hits 5 Maximum Groups 1
While small and easy to kill, Floor Slimes are very dangerous because of the small blobs of poisonous, acidic material they can fire out of their body when in danger.
Special Abilities: None
Special Attacks: Poison, Spit Acid
Resistances: Electrical 50%, Acid 90%, Mind Disease Poison Paralysis 100%
Spells: None


Goblie Type Humanoid Strength 9
Alignment Neutral Constitution 9
Size Small Dexterity 7
Attack 3 Land Yes
Defense 2 Water No
Character Level 1 Mob Count 5
Hits 5 Maximum Groups 3
Small, smelly relatives of Kobolds and Orcs, these little critters are the scourge of the Dungeon. Considered to be some of the easiest prey for a starting adventurer, they are quite hard to find -- however, once found, they are usually gathered in substantial numbers -- their only true form of defense.
Special Abilities: None
Special Attacks: None
Resistances: Mind 25%
Spells: None


Grael Maggot Type Insect Strength 6
Alignment Neutral Constitution 1
Size Small Dexterity 3
Attack 6 Land Yes
Defense 3 Water No
Character Level 3 Mob Count 3
Hits 3 Maximum Groups 1
This insect has the distinguished honor of occupying the lowest rung on the food chain in the dungeon. While posing some threat to newbie explorers, more experienced adventurers consider them as nothing more than a nuisance.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Rock Snake Type Reptile Strength 10
Alignment Neutral Constitution 5
Size Small Dexterity 10
Attack 10 Land Yes
Defense 8 Water No
Character Level 2 Mob Count 3
Hits 10 Maximum Groups 1
A small snake which probably crawled into the dungeon from outside. A few swings from a sword and you'll be eating Rock Snake stew.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Scavie Type Thief Strength 7
Alignment Neutral Constitution 9
Size Small Dexterity 7
Attack 9 Land Yes
Defense 6 Water No
Character Level 2 Mob Count 2
Hits 8 Maximum Groups 1
A menace to the upper levels and the city, Scavies are smelly little Kobolds who lack the skill to dispatch most intruders. They steal what they can get their hands on and usually flee in panic at the first sign of trouble.
Special Abilities: None
Special Attacks: Steal
Resistances: None
Spells: None


Skurg Type Humanoid Strength 9
Alignment Neutral Constitution 9
Size Small Dexterity 8
Attack 12 Land Yes
Defense 3 Water No
Character Level 2 Mob Count 2
Hits 6 Maximum Groups 1
The Skurg is nothing more than its name...an annoying beast that was once humanoid. These puny creatures are perfect for an adventurer's first kill.
Special Abilities: None
Special Attacks: None
Resistances: Fire 25%
Spells: None


Tyke Type Animal Strength 10
Alignment Neutral Constitution 9
Size Small Dexterity 10
Attack 19 Land Yes
Defense 12 Water No
Character Level 2 Mob Count 2
Hits 7 Maximum Groups 1
The Tyke is a large dog with a very aggressive attitude. It is the weakest of the Tyke family, and makes a great pet when trained!
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None



Demise: Revenge of the Tavern Keeper published 2021 by Decklin's Domain All Rights Reserved

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