Level 2

The entrance level from the City.

Monsters Encountered on Level 2

... Aboleth, Black Bear, Dragette, Footpad, Giant Frog, Giant Owl, Giant Spider, Green Ooze, Guardian Serpent, Hiksae, Kobold, Kyu Hetha, Orc, Rowdy, Sltherling, Tengu and Zombie:


Aboleth Type Slime Strength 15
Alignment Neutral Constitution 9
Size Big Dexterity 10
Attack 92 Land Yes
Defense 25 Water No
Character Level 25 Mob Count 1
Hits 65 Maximum Groups 1
A dangerous form of slime unique to a small area on the second level of the dungeon, the Aboleth can cause a great deal of damage to anyone coming within its reach, particularly since its noxious condition can cause both poison and disease.
Special Abilities: None
Special Attacks: Poison, Disease
Resistances: Mind Disease Poison 100%
Spells: None


Black Bear Type Animal Strength 12
Alignment Neutral Constitution 12
Size Normal Dexterity 10
Attack 25 Land Yes
Defense 12 Water No
Character Level 3 Mob Count 2
Hits 10 Maximum Groups 1
Having made its den in the dungeon, the Black Bear only wants to be left alone.
Special Abilities: None
Special Attacks: None
Resistances: Fire Cold10%, Mind 50%
Spells: None


Dragette Type Dragon Strength 10
Alignment Neutral Constitution 5
Size Very Small Dexterity 10
Attack 15 Land Yes
Defense 13 Water No
Character Level 2 Mob Count 2
Hits 25 Maximum Groups 1
This little baby Dragon is so cute that people usually try to take it home before they realize how deadly it can be. Do yourself a favour and kill it before it kills you!
Special Abilities: None
Special Attacks: None
Resistances: Fire 50%
Spells: None


Footpad Type Thief Strength 9
Alignment Neutral Constitution 9
Size Small Dexterity 9
Attack 19 Land Yes
Defense 6 Water No
Character Level 3 Mob Count 2
Hits 8 Maximum Groups 1
Goblins who know they are not up to a fair fight, these small creatures prefer to grab and run.
Special Abilities: None
Special Attacks: Steal
Resistances: None
Spells: None


Giant Frog Type Water Dweller Strength 9
Alignment Neutral Constitution 7
Size Normal Dexterity 10
Attack 33 Land Yes
Defense 12 Water Yes
Character Level 2 Mob Count 2
Hits 12 Maximum Groups 1
These large water dwellers are capable of delivering a powerful bite.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Giant Owl Type Animal Strength 8
Alignment Neutral Constitution 9
Size Normal Dexterity 11
Attack 26 Land Yes
Defense 25 Water No
Character Level 4 Mob Count 2
Hits 5 Maximum Groups 1
A silent flier, the Giant Owl lives on rats and the other vermin that infest the dungeon.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Giant Spider Type Insect Strength 8
Alignment Neutral Constitution 7
Size Small Dexterity 9
Attack 12 Land Yes
Defense 6 Water No
Character Level 4 Mob Count 2
Hits 6 Maximum Groups 1
Large poisonous spiders, these are easy to hit..
Special Abilities: None
Special Attacks: Poison
Resistances: Mind Poison 100%
Spells: None


Green Ooze Type Slime Strength 10
Alignment Neutral Constitution 9
Size Small Dexterity 9
Attack 40 Land Yes
Defense 24 Water No
Character Level 5 Mob Count 2
Hits 14 Maximum Groups 1
These uncommon slimes are harder to kill than the similar looking Floor Slimes, but are unable to shoot out blobs of acidic material. However, the touch of the Green Ooze is still poisonous.
Special Abilities: None
Special Attacks: Poison
Resistances: Mind, Disease, Poison 100%
Spells: None


Guardian Serpent Type Mythical Strength 16
Alignment Neutral Constitution 8
Size Small Dexterity 16
Attack 80 Land Yes
Defense 5 Water No
Character Level 5 Mob Count 1
Hits 40 Maximum Groups 1
Less than a foot long, Guardian Serpents are found inside treasure chests and strike when the chests are opened. Fast and exceptionally accurate attackers, they are poisonous. They are poorly protected and easy to kill.
Special Abilities: See Invisible, Charm Resistant
Special Attacks: Poison
Resistances: Poison 50%
Spells: None


Hiksae Type Undead Strength 12
Alignment Evil Constitution 9
Size Small Dexterity 11
Attack 33 Land Yes
Defense 12 Water No
Character Level 10 Mob Count 2
Hits 15 Maximum Groups 1
The animated remains of poorly preserved bodies, Hiksae are in a state of decomposition that causes those struck by them to come down with horrible illnesses.
Special Abilities: None
Special Attacks: Disease
Resistances: Mind 50%
Spells: None


Kobold Type Humanoid Strength 9
Alignment Neutral Constitution 10
Size Normal Dexterity 9
Attack 23 Land Yes
Defense 6 Water No
Character Level 3 Mob Count 2
Hits 7 Maximum Groups 1
These puny pests roam about the upper reaches of the dungeon, looking for novice adventurers to ambush and kill for dinner, while at the same time avoiding the same fate from stronger monsters.
Special Abilities: None
Special Attacks: None
Resistances: Fire 25%
Spells: None


Kyu Hetha Type Water Dweller Strength 11
Alignment Evil Constitution 8
Size Small Dexterity 10
Attack 26 Land Yes
Defense 6 Water Yes
Character Level 7 Mob Count 2
Hits 15 Maximum Groups 1
Very young members of the race disparagingly called Fishies, these evil creatures will attempt to drown any drylanders they can sneak up on.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Orc Type Humanoid Strength 11
Alignment Evil Constitution 11
Size Normal Dexterity 10
Attack 40 Land Yes
Defense 25 Water No
Character Level 5 Mob Count 2
Hits 14 Maximum Groups 2
A bit shorter than a man, Orcs are wellknown for their violent nature and taste for fresh blood.
Special Abilities: None
Special Attacks: None
Resistances: Fire 25%
Spells: None


Rowdy Type Warrior Strength 10
Alignment Neutral Constitution 9
Size Normal Dexterity 7
Attack 48 Land Yes
Defense 29 Water No
Character Level 3 Mob Count 2
Hits 18 Maximum Groups 1
Drunken belligerents from the town's Tavern who've wandered below-ground, these brawlers will pick a fight with almost anyone. The attack is good-natured, seen as a contest between fellows in a bar. Of course, Orcs and such don't see it quite the same way...
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Slitherling Type Reptile Strength 10
Alignment Neutral Constitution 5
Size Small Dexterity 15
Attack 25 Land Yes
Defense 12 Water No
Character Level 2 Mob Count 2
Hits 15 Maximum Groups 2
This fast moving snake's attack is quick and deadly. It's not an extremely dangerous breed, but it should not be taken lightly.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Tengu Type Animal Strength 17
Alignment Neutral Constitution 11
Size Big Dexterity 16
Attack 77 Land Yes
Defense 62 Water No
Character Level 5 Mob Count 1
Hits 40 Maximum Groups 1
Nearly legendary due to its rareness, the Tengu is one of the few animals that is believed to be native to the dungeon. This huge creature hunts alone, looking for solitary creatures or small groups. Rushing forward, it attempts to overwhelm its still-living meal with its noxious breath. Cutting the creature open will often reveal items that were swallowed.
Special Abilities: See Invisible
Special Attacks: Poison Disease
Resistances: Poison Magic 50%, Mind Stone Paralysis 100%
Spells: None


Zombie Type Undead Strength 11
Alignment Evil Constitution 9
Size Small Dexterity 10
Attack 25 Land Yes
Defense 12 Water No
Character Level 5 Mob Count 1
Hits 12 Maximum Groups 1
The animated corpses of adventurers and other dead humanoids, these mindless foes must be hacked to pieces.
Special Abilities: None
Special Attacks: Disease
Resistances: Mind 50%, Disease 100%
Spells: None



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