Level 3

The Chapel of Reqnix, a Quiet Place of Meditation.

Monsters Encountered on Level 3

... Brave, Brown Tyke, Giant Centipede, Guardian Chicken, I'ssus, Kyu Yetro, Large Rat, Margoyle, Namana, Outcast, Outcast Goblin, pseudo-dragon, Skeleton, Slave, Slave Masher, Snook, Theurgist, Twisted Dwarf:


Brave Type Warrior Strength 11
Alignment Neutral Constitution 10
Size Normal Dexterity 10
Attack 78 Land Yes
Defense 56 Water No
Character Level 10 Mob Count 2
Hits 30 Maximum Groups 2
Normally young warriors, these men and women seek opponents to test their skills in battle.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Brown Tyke Type Animal Strength 12
Alignment Neutral Constitution 11
Size Big Dexterity 12
Attack 25 Land Yes
Defense 15 Water No
Character Level 7 Mob Count 2
Hits 17 Maximum Groups 1
A larger Tyke, this dog-like creature stands nearly waist high to a man and has the ability to turn itself invisible and attack from concealment.
Special Abilities: Invisible
Special Attacks: None
Resistances: None
Spells: None


Giant Centipede Type Insect Strength 10
Alignment Neutral Constitution 9
Size Big Dexterity 10
Attack 32 Land Yes
Defense 6 Water No
Character Level 2 Mob Count 2
Hits 15 Maximum Groups 1
These four-foot long poisonous creatures are easy to kill, assuming that one can avoid their poison.
Special Abilities: None
Special Attacks: Poison
Resistances: Mind Poison 100%
Spells: None


Guardian Chicken Type Mythical Strength 16
Alignment Neutral Constitution 7
Size Small Dexterity 9
Attack 120 Land Yes
Defense 135 Water No
Character Level 10 Mob Count 1
Hits 100 Maximum Groups 1
One of the stranger creatures found, the Guardian Chicken is a magical beast that hatches out of an egg kept inside a treasure chest and attacks anyone who opens the chest improperly. Poor fighters, they are exceptionally tough and hard to kill, and even harder to consume.
Special Abilities: Charm Resistant
Special Attacks: None
Resistances: None
Spells: None


I'ssus Type Reptile Strength 10
Alignment Neutral Constitution 9
Size Small Dexterity 15
Attack 26 Land Yes
Defense 19 Water No
Character Level 7 Mob Count 3
Hits 20 Maximum Groups 1
A small poisonous serpent, this quick killer has claimed the lives of many unsuspecting adventurers.
Special Abilities: None
Special Attacks: Poison
Resistances: Poison 50%
Spells: None


Kyu Yetro Type Water Dweller Strength 12
Alignment Evil Constitution 9
Size Small Dexterity 10
Attack 40 Land Yes
Defense 38 Water Yes
Character Level 15 Mob Count 2
Hits 20 Maximum Groups 2
Fishies young, Kyu Yetro are perfectly happy to attack and kill anyone not of their own race or one of their pet frogs.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Large Rat Type Animal Strength 6
Alignment Neutral Constitution 8
Size Small Dexterity 12
Attack 65 Land Yes
Defense 5 Water No
Character Level 10 Mob Count 3
Hits 3 Maximum Groups 1
The size of small dogs, these filthy vermin are everywhere in the dungeon, along with hoards of the more timid normal rats.
Special Abilities: None
Special Attacks: Disease
Resistances: Disease 50%
Spells: None


Margoyle Type Devil Strength 11
Alignment Evil Constitution 9
Size Small Dexterity 11
Attack 33 Land Yes
Defense 12 Water No
Character Level 5 Mob Count 2
Hits 12 Maximum Groups 1
This small, stone-skinned creature is very dangerous to novice adventurers due to its quick speed.
Special Abilities: None
Special Attacks: None
Resistances: Mind 25%, Stone 50%
Spells: None


Namana Type Indigini Strength 9
Alignment Evil Constitution 1
Size Normal Dexterity 7
Attack 35 Land Yes
Defense 4 Water No
Character Level 8 Mob Count 2
Hits 3 Maximum Groups 3
Looking like nothing so much as a rotting tree stump, this mindless creature is drawn to living creatures. To feed, it needs to slowly absorb the minerals from a freshly killed creature's body.
Special Abilities: None
Special Attacks: Poison Disease
Resistances: Fire 50%, Mind 100%
Spells: None


Outcast Type Thief Strength 10
Alignment Neutral Constitution 9
Size Normal Dexterity 10
Attack 29 Land Yes
Defense 19 Water No
Character Level 5 Mob Count 2
Hits 10 Maximum Groups 1
Expelled members of the Thieves' Guild who don't like to work the streets, they combine strong-arm tactics and light fingers in an attempt to liberate possessions from novice adventurers.
Special Abilities: None
Special Attacks: Steal
Resistances: None
Spells: None


Outcast Goblin Type Humanoid Strength 9
Alignment Evil Constitution 11
Size Normal Dexterity 13
Attack 23 Land Yes
Defense 6 Water No
Character Level 15 Mob Count 2
Hits 7 Maximum Groups 1
Pushed out of their tribes in the perpetual power struggles that mark the Goblin race, these bitter and angry creatures tend to vent their frustration violently on others, often even on creatures that they can't possibly win against, in a wild effort to prove their worth.
Special Abilities: None
Special Attacks: None
Resistances: Fire 10%
Spells: None


Pseudo-dragon Type Dragon Strength 11
Alignment Good Constitution 9
Size Normal Dexterity 11
Attack 40 Land Yes
Defense 38 Water No
Character Level 11 Mob Count 1
Hits 30 Maximum Groups 1
This small, benign dragon is hunted as often for its companionship as it is for its wealth.
Special Abilities: None
Special Attacks: Breathe Fire
Resistances: Disease Poison 25%, Fire 100%
Spells: Fire


Skeleton Type Undead Strength 11
Alignment Evil Constitution 9
Size Normal Dexterity 11
Attack 46 Land Yes
Defense 6 Water No
Character Level 7 Mob Count 2
Hits 15 Maximum Groups 1
Magically animated Skeletons, these foes are easy to destroy in hand-to-hand combat.
Special Abilities: None
Special Attacks: None
Resistances: Mind 100%
Spells: None


Slave Type Humanoid Strength 6
Alignment Neutral Constitution 8
Size Small Dexterity 10
Attack 1 Land Yes
Defense 1 Water No
Character Level 30 Mob Count 12
Hits 5 Maximum Groups 4
Slaves are usually members of the Kobold, Goblin, and Orc races, though Humans and Dwarves are occasionally found among them as well. Ill-treatment has made them timid and ineffectual in combat, but they rarely flee because their fear of their masters is often greater than that of death.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Slave Masher Type Giant Strength 18
Alignment Evil Constitution 9
Size Big Dexterity 12
Attack 62 Land Yes
Defense 38 Water No
Character Level 5 Mob Count 1
Hits 50 Maximum Groups 4
A large, powerful humanoid, this dim creature takes vicious delight in tormenting and hurting smaller creatures.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Snook Type Animal Strength 7
Alignment Neutral Constitution 9
Size Big Dexterity 13
Attack 25 Land Yes
Defense 15 Water No
Character Level 2 Mob Count 2
Hits 7 Maximum Groups 1
A man-sized rat-like creature, the Snook is easily recognizable by its call. It is a prized pet for some people.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Theurgist Type Mage Strength 10
Alignment Good Constitution 9
Size Normal Dexterity 10
Attack 19 Land Yes
Defense 31 Water No
Character Level 10 Mob Count 2
Hits 15 Maximum Groups 1
Novice magicians, these individuals mask themselves with invisibility spells and seek magical scrolls and tomes, though they rarely stray far from the entrance to the dungeon.
Special Abilities: See Invisible, Invisible
Special Attacks: None
Resistances: Magic 25%, Mind 50%
Spells: Damage


Twisted Dwarf Type Humanoid Strength 8
Alignment Neutral Constitution 10
Size Small Dexterity 12
Attack 60 Land Yes
Defense 31 Water No
Character Level 22 Mob Count 2
Hits 5 Maximum Groups 2
Puny, weakened Dwarves who have been outcast for their ill nature. They are known best for trying to kill anyone who crosses their path to gain loot, particularly metal arms and armor.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None

Demise: Revenge of the Tavern Keeper published 2021 by Decklin's Domain All Rights Reserved

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