Level 5

Beware of the Norns!

Monsters Encountered on Level 5

... Arthropod, Bull Snake, Cave Bear, Diviner, Drek Villain, Drung, Dungeonweed, Dungeon Pirate, Goblin, Guardian Spider, Horda Giant, Horned Demon, Killart, Land Crab, Large Orc, Lesser Red Dragon, Milsae, Nastrum, Norn, Razor Boar, Slave Driver, Veyasu, Vomitis Goo, Water Crab, Wererat:


Arthropod Type Insect Strength 10
Alignment Neutral Constitution 10
Size Very Small Dexterity 13
Attack 68 Land Yes
Defense 66 Water No
Character Level 10 Mob Count 2
Hits 25 Maximum Groups 2
While only the size of a gold piece, these little spiders are very hard to crush and can deliver a deadly poisonous sting.
Special Abilities: None
Special Attacks: Poison
Resistances: Mind Poison 100%
Spells: None


Bull Snake Type Reptile Strength 12
Alignment Neutral Constitution 10
Size Big Dexterity 12
Attack 50 Land Yes
Defense 56 Water No
Character Level 13 Mob Count 2
Hits 30 Maximum Groups 1
A large constrictor, this snake kills by squeezing its prey to death.
Special Abilities: None
Special Attacks: None
Resistances: Fire Cold 25%
Spells: None


Cave Bear Type Animal Strength 16
Alignment Neutral Constitution 10
Size Normal Dexterity 12
Attack 73 Land Yes
Defense 62 Water No
Character Level 20 Mob Count 2
Hits 30 Maximum Groups 1
Large black bears, these powerful predators hunt from dark areas of the dungeon seeking fresh meat.
Special Abilities: None
Special Attacks: None
Resistances: Poison 50%, Mind 100%
Spells: None


Diviner Type Mage Strength 11
Alignment Good Constitution 9
Size Small Dexterity 12
Attack 36 Land Yes
Defense 41 Water No
Character Level 15 Mob Count 2
Hits 33 Maximum Groups 1
Apprentice magicians, these people are strong enough to broaden the search for magical items that all new magicians engage in, while hiding in their shield of invisibility.
Special Abilities: See Invisible, Invisible
Special Attacks: None
Resistances: Magic 25%,Mind 50%
Spells: Mind Damage


Drek Villain Type Thief Strength 11
Alignment Evil Constitution 10
Size Normal Dexterity 15
Attack 150 Land Yes
Defense 75 Water No
Character Level 35 Mob Count 3
Hits 45 Maximum Groups 1
These dark creatures are well-known for their torturing, sadistic ways. Deadly in combat, and known for their frenzied attack patterns, Drek Villains are one of the more deadly menaces to young adventurers.
Special Abilities: None
Special Attacks: Poison Backstab
Resistances: Poison 90%
Spells: Element


Drung Type Humanoid Strength 11
Alignment Neutral Constitution 13
Size Normal Dexterity 15
Attack 72 Land Yes
Defense 80 Water No
Character Level 18 Mob Count 3
Hits 45 Maximum Groups 4
Cousins of the Dwarves, Drungs gather in large groups searching for something which they will not discuss with others. They will often flee if questioned about what they're doing.
Special Abilities: None
Special Attacks: None
Resistances: Fire 35% Cold 70%
Spells: None


Dungeonweed Type Indigini Strength 9
Alignment Evil Constitution 3
Size Normal Dexterity 1
Attack 75 Land Yes
Defense 1 Water No
Character Level 50 Mob Count 1
Hits 150 Maximum Groups 1
A bush of long stalks waving in the air currents of the dungeon, this plant seeks to entrap living beings and absorb their fluids. It is very easy to hit, but is so large that it takes a while to destroy.
Special Abilities: None
Special Attacks: Critical Hit
Resistances: Mind 100%
Spells: None


Dungeon Pirate Type Warrior Strength 15
Alignment Neutral Constitution 11
Size Normal Dexterity 14
Attack 159 Land Yes
Defense 125 Water No
Character Level 35 Mob Count 1
Hits 65 Maximum Groups 2
Charming and deadly, the self-proclaimed Dungeon Pirates are swashbucklers who roam about the dungeon alone or with a few confederates, looking for loot.
Special Abilities: Weapon Resistant
Special Attacks: Critical Hit
Resistances: Mind Magic 90%
Spells: None


Goblin Type Humanoid Strength 13
Alignment Evil Constitution 12
Size Normal Dexterity 17
Attack 52 Land Yes
Defense 40 Water No
Character Level 20 Mob Count 2
Hits 22 Maximum Groups 2
Commonly found on the fifth level, Goblins travel in small groups that can be dangerous to a weaker adventurer traveling alone.
Special Abilities: None
Special Attacks: None
Resistances: Cold 5%, Fire 25%
Spells: None


Guardian Spider Type Mythical Strength 16
Alignment Neutral Constitution 9
Size Very Small Dexterity 19
Attack 160 Land Yes
Defense 140 Water No
Character Level 25 Mob Count 1
Hits 100 Maximum Groups 1
Little more than an inch across, the Guardian Spider is always found in treasure chests. While not particularly dangerous fighters, their venom is capable of causing paralysis in their victims.
Special Abilities: See Invisible, Charm Resistant
Special Attacks: Poison, Paralysis
Resistances: None
Spells: None


Horda Giant Type Giant Strength 18
Alignment Neutral Constitution 10
Size Small Dexterity 12
Attack 80 Land Yes
Defense 62 Water No
Character Level 15 Mob Count 2
Hits 60 Maximum Groups 1
Though large, these Giants aren't very intelligent and often get into fights that they cannot win.
Special Abilities: None
Special Attacks: None
Resistances: Fire Cold Mind 50%
Spells: None


Horned Demon Type Demon Strength 12
Alignment Evil Constitution 11
Size Small Dexterity 12
Attack 86 Land Yes
Defense 75 Water No
Character Level 25 Mob Count 2
Hits 40 Maximum Groups 1
Powerful fighters, Horned Demons are capable of causing much harm in combat. Their filthy claws can cause disease in their victims.
Special Abilities: None
Special Attacks: Disease
Resistances: Cold 50% Fire Disease 90%
Spells: None


Killart Type Elemental Strength 11
Alignment Good Constitution 10
Size Normal Dexterity 8
Attack 80 Land Yes
Defense 62 Water No
Character Level 10 Mob Count 2
Hits 30 Maximum Groups 1
Small balls of electrical energy that can give off a sharp jolt of electricity, Killarts are considered extremely weak elementals.
Special Abilities: None
Special Attacks: Electrocute
Resistances: Magic 50%, Mind Paralysis 100%
Spells: None


Land Crab Type Animal Strength 10
Alignment Neutral Constitution 9
Size Very Small Dexterity 10
Attack 45 x2 Land Yes
Defense 42 Water No
Character Level 10 Mob Count 5
Hits 27 Maximum Groups 3
Annoying critters, Land Crabs can overcome a weaker animal by sheer numbers. They are, however, very tasty when cooked.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Large Orc Type Humanoid Strength 14
Alignment Evil Constitution 16
Size Big Dexterity 14
Attack 58 Land Yes
Defense 55 Water No
Character Level 11 Mob Count 3
Hits 30 Maximum Groups 2
Stronger and taller than their lesser kin, Large Orcs can be serious opponents to adventurers.
Special Abilities: None
Special Attacks: None
Resistances: Fire 35%, Cold 70%
Spells: None


Lesser Red Dragon Type Dragon Strength 12
Alignment Neutral Constitution 9
Size Small Dexterity 11
Attack 65 Land Yes
Defense 40 Water No
Character Level 20 Mob Count 5
Hits 35 Maximum Groups 3
Not quite as dangerous as his big brother, this Dragon is still quite nasty. A head-on attack should take care of him.
Special Abilities: None
Special Attacks: Breathe fire
Resistances: Disease Poison 25%, Fire 100%
Spells: Fire


Milsae Type Undead Strength 12
Alignment Evil Constitution 10
Size Normal Dexterity 13
Attack 70 Land Yes
Defense 56 Water No
Character Level 15 Mob Count 2
Hits 20 Maximum Groups 1
Milsae are created in the same fashion as Hiksae, but their bodies aren't as badly decomposed.
Special Abilities: None
Special Attacks: Disease
Resistances: Paralysis 50%, Disease 100%
Spells: None


Nastrum Type Mythical Strength 12
Alignment Evil Constitution 11
Size Normal Dexterity 14
Attack 90 Land Yes
Defense 50 Water No
Character Level 15 Mob Count 2
Hits 15 Maximum Groups 1
About the size and shape of a man, these faceless creatures possess the terrifying ability to turn their victim to stone simply by touching him or her.
Special Abilities: None
Special Attacks: Stone
Resistances: Stone 100%
Spells: None


Norn Type Humanoid Strength 11
Alignment Evil Constitution 12
Size Small Dexterity 13
Attack 65 Land Yes
Defense 70 Water No
Character Level 13 Mob Count 3
Hits 30 Maximum Groups 4
Servants of evil, Norns are known more for the bloody sacrifices that they delight in presiding over than anything else.
Special Abilities: None
Special Attacks: None
Resistances: Fire 35%, Cold 70%
Spells: None


Razor Boar Type Animal Strength 14
Alignment Evil Constitution 10
Size Small Dexterity 14
Attack 55 Land Yes
Defense 38 Water No
Character Level 10 Mob Count 2
Hits 30 Maximum Groups 1
These large, bad-tempered boars are named after their razor-sharp tusks.
Special Abilities: None
Special Attacks: None
Resistances: Poison Magic 50%, Mind 100%
Spells: None


Slave Driver Type Humanoid Strength 16
Alignment Evil Constitution 15
Size Normal Dexterity 18
Attack 90 Land Yes
Defense 75 Water No
Character Level 21 Mob Count 1
Hits 95 Maximum Groups 4
Outcast Humans for the most part, Slave Drivers are often wealthy individuals, very skilled in combat and masters of intimidation. Some Slave Drivers are known to carry magical whips with which they force the submission of powerful creatures.
Special Abilities: None
Special Attacks: None
Resistances: Disease Poison 25%, Mind 50%
Spells: None


Veyasu Type Devil Strength 12
Alignment Evil Constitution 10
Size Small Dexterity 12
Attack 70 Land Yes
Defense 50 Water No
Character Level 15 Mob Count 2
Hits 30 Maximum Groups 1
A small devil with poisonous claws, the Veyasu looks for weakened creatures to kill for pleasure.
Special Abilities: None
Special Attacks: Poison
Resistances: Poison 75%
Spells: None


Vomitis Goo Type Slime Strength 9
Alignment Neutral Constitution 10
Size Normal Dexterity 11
Attack 28 Land Yes
Defense 1 Water No
Character Level 18 Mob Count 8
Hits 2 Maximum Groups 1
This fast-moving (for a slime) puddle of goo attacks by launching itself through the air at its victim. The acidic touch, which usually lands, can do a great deal of damage. However, the slime is completely defenseless and can be killed by the weakest of attacks.
Special Abilities: None
Special Attacks: Disease
Resistances: Acid 90%, Mind Disease Poison 100%
Spells: None


Water Crab Type Water-Dweller Strength 10
Alignment Neutral Constitution 10
Size Small Dexterity 15
Attack 55 x2 Land No
Defense 56 Water Yes
Character Level 18 Mob Count 9
Hits 25 Maximum Groups 2
As tasty as its small land-based cousin, the Water Crab is somewhat more challenging to catch.
Special Abilities: None
Special Attacks: None
Resistances: None
Spells: None


Wererat Type Lycanthrope Strength 9
Alignment Evil Constitution 12
Size Normal Dexterity 11
Attack 10 x2 Land Yes
Defense 26 Water No
Character Level 21 Mob Count 3
Hits 18 Maximum Groups 3
Also known as Manrats, these cowardly creatures will fight alongside giant rats to defend their lair.
Special Abilities: Weapon Resistant
Special Attacks: Disease
Resistances: Mind 100%
Spells: None



Demise: Revenge of the Tavern Keeper published 2021 by Decklin's Domain All Rights Reserved

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